Hey everyone, Russ here from Metro Gamecore! The Retroid Pocket Flip 2 just arrived in the mail today, so let’s dive into some quick first impressions.
In this initial look, I’ll focus on aspects like controls, ergonomics, size, and weight—things I can assess right away. A full, in-depth review will follow after a week of testing. The big questions today: Are there any deal-breakers? And how does it compare to other devices like the Retroid Pocket 5?
Unboxing & Initial Thoughts
This is a review unit provided by Retroid (all opinions are my own—they haven’t seen this video ahead of time). I also ordered my own unit in the 16-bit US colorway, which should arrive in a week or two for comparison.
The packaging follows Retroid’s signature minimalist style—no surprises there. Four color options are available:
-Ice Blue(the only transparent model)
-Black
-16-bit US(the one I ordered)
-GameCube Purple(the unit I’m testing)
Pricing & Specs
The model I’m reviewing packs a Snapdragon 865 chip (same as the Retroid Pocket 5) and costs $230. There’s also a cheaper Dimensity 1100 version (like the RP4 Pro) for $200, but it’s currently listed as "sold out."
Pro Tip: Use coupon code `FLIP2SAVE10` for $10 off. If you own a Retroid Pocket Mini, stack it with `MINISAVE10` for additional savings.
Hardware & Build Quality
- Chipset: Snapdragon 865 + Adreno 650 GPU
- RAM/Storage: 8GB + 128GB
- Screen: 5.5" AMOLED, 1080p (16:9)
- Battery: 5,000mAh (same as RP5)
The hinge is a major point of discussion—it feels solid, with two opening angles (natural and 180°). It’s tighter than a Nintendo 3DS but not overly stiff. Time will tell its durability, but initial impressions are positive.
Design & Ergonomics
The Flip 2 has a boxier, angular design compared to the original Flip. The gradient thickness near the shoulder buttons improves grip, and the stacked triggers (L1/R1, L2/R2) are well-positioned.
Controls Breakdown:
- Hall-effect analog sticks (responsive, slightly recessed)
- D-pad: PS Vita-style, precise for fighting/platforming games
- Face buttons: Membrane-based, similar to RP5 (a bit noisy)
- Shoulder/Triggers: Analog, grippy texture
Display & Audio
The 5.5" AMOLED screen is identical to the RP5’s—bright, vibrant, and great for outdoor use. Front-firing speakers are a big upgrade over the original Flip’s rear-facing ones, though audio quality is decent (highs could be crisper).
Software & Performance
Running Android, setup is similar to other Retroid devices. The clamshell sleep/wake function works seamlessly—close it to sleep, open to resume.
Performance-wise, the Snapdragon 865 handles PS2/GameCube/Wii smoothly (tested *God of War II* at 2.5x resolution). Switch emulation is hit-or-miss, but lighter titles like *Hades* may work.
The Retroid Pocket Flip 2 will soon be available at MechDIY, where you'll find exclusive discounts and a wide selection of accessories. Be sure to subscribe to MechDIY for the latest handheld gaming news and promotions!
Want something tested? Let me know in the comments!
I’m interest to get one it’s ready to order?