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Retroid Pocket Flip 2: First Impressions – A Console-Like Clamshell Experience?
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Retroid Pocket Flip 2: First Impressions – A Console-Like Clamshell Experience?

Hey everyone, Russ here from Metro Gamecore! The Retroid Pocket Flip 2 just arrived in the mail today, so let’s dive into some quick first impressions. 


In this initial look, I’ll focus on aspects like controls, ergonomics, size, and weight—things I can assess right away. A full, in-depth review will follow after a week of testing. The big questions today: Are there any deal-breakers? And how does it compare to other devices like the Retroid Pocket 5?

Unboxing & Initial Thoughts
This is a review unit provided by Retroid (all opinions are my own—they haven’t seen this video ahead of time). I also ordered my own unit in the 16-bit US colorway, which should arrive in a week or two for comparison.  


The packaging follows Retroid’s signature minimalist style—no surprises there. Four color options are available:  
-Ice Blue(the only transparent model)  
-Black 
-16-bit US(the one I ordered)  
-GameCube Purple(the unit I’m testing)  


Pricing & Specs
The model I’m reviewing packs a Snapdragon 865 chip (same as the Retroid Pocket 5) and costs $230. There’s also a cheaper Dimensity 1100 version (like the RP4 Pro) for $200, but it’s currently listed as "sold out."  

Pro Tip: Use coupon code `FLIP2SAVE10` for $10 off. If you own a Retroid Pocket Mini, stack it with `MINISAVE10` for additional savings.  

Hardware & Build Quality
- Chipset: Snapdragon 865 + Adreno 650 GPU  
- RAM/Storage: 8GB + 128GB  
- Screen: 5.5" AMOLED, 1080p (16:9)  
- Battery: 5,000mAh (same as RP5)  

The hinge is a major point of discussion—it feels solid, with two opening angles (natural and 180°). It’s tighter than a Nintendo 3DS but not overly stiff. Time will tell its durability, but initial impressions are positive.


 

Design & Ergonomics
The Flip 2 has a boxier, angular design compared to the original Flip. The gradient thickness near the shoulder buttons improves grip, and the stacked triggers (L1/R1, L2/R2) are well-positioned.  

Controls Breakdown: 
- Hall-effect analog sticks (responsive, slightly recessed)  
- D-pad: PS Vita-style, precise for fighting/platforming games  
- Face buttons: Membrane-based, similar to RP5 (a bit noisy)  
- Shoulder/Triggers: Analog, grippy texture


Display & Audio
The 5.5" AMOLED screen is identical to the RP5’s—bright, vibrant, and great for outdoor use. Front-firing speakers are a big upgrade over the original Flip’s rear-facing ones, though audio quality is decent (highs could be crisper).  


Software & Performance
Running Android, setup is similar to other Retroid devices. The clamshell sleep/wake function works seamlessly—close it to sleep, open to resume.  

Performance-wise, the Snapdragon 865 handles PS2/GameCube/Wii smoothly (tested *God of War II* at 2.5x resolution). Switch emulation is hit-or-miss, but lighter titles like *Hades* may work.

The Retroid Pocket Flip 2 will soon be available at MechDIY, where you'll find exclusive discounts and a wide selection of accessories. Be sure to subscribe to MechDIY for the latest handheld gaming news and promotions!

Want something tested? Let me know in the comments!


1 comment on Retroid Pocket Flip 2: First Impressions – A Console-Like Clamshell Experience?

  • Luis Giron
    Luis Giron April 11, 2025

    I’m interest to get one it’s ready to order?

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