Hey everyone, Russ here from Metro Gamecore! The Retroid Pocket Flip 2 just arrived in the mail today, so let’s dive into some quick first impressions.
In this initial look, I’ll focus on aspects like controls, ergonomics, size, and weight—things I can assess right away. A full, in-depth review will follow after a week of testing. The big questions today: Are there any deal-breakers? And how does it compare to other devices like the Retroid Pocket 5?
Unboxing & Initial Thoughts
This is a review unit provided by Retroid (all opinions are my own—they haven’t seen this video ahead of time). I also ordered my own unit in the 16-bit US colorway, which should arrive in a week or two for comparison.
The packaging follows Retroid’s signature minimalist style—no surprises there. Four color options are available:
-Ice Blue(the only transparent model)
-Black
-16-bit US(the one I ordered)
-GameCube Purple(the unit I’m testing)
Pricing & Specs
The model I’m reviewing packs a Snapdragon 865 chip (same as the Retroid Pocket 5) and costs $230. There’s also a cheaper Dimensity 1100 version (like the RP4 Pro) for $200, but it’s currently listed as "sold out."
Pro Tip: Use coupon code `FLIP2SAVE10` for $10 off. If you own a Retroid Pocket Mini, stack it with `MINISAVE10` for additional savings.
Hardware & Build Quality
- Chipset: Snapdragon 865 + Adreno 650 GPU
- RAM/Storage: 8GB + 128GB
- Screen: 5.5" AMOLED, 1080p (16:9)
- Battery: 5,000mAh (same as RP5)
The hinge is a major point of discussion—it feels solid, with two opening angles (natural and 180°). It’s tighter than a Nintendo 3DS but not overly stiff. Time will tell its durability, but initial impressions are positive.
Design & Ergonomics
The Flip 2 has a boxier, angular design compared to the original Flip. The gradient thickness near the shoulder buttons improves grip, and the stacked triggers (L1/R1, L2/R2) are well-positioned.
Controls Breakdown:
- Hall-effect analog sticks (responsive, slightly recessed)
- D-pad: PS Vita-style, precise for fighting/platforming games
- Face buttons: Membrane-based, similar to RP5 (a bit noisy)
- Shoulder/Triggers: Analog, grippy texture
Display & Audio
The 5.5" AMOLED screen is identical to the RP5’s—bright, vibrant, and great for outdoor use. Front-firing speakers are a big upgrade over the original Flip’s rear-facing ones, though audio quality is decent (highs could be crisper).
Software & Performance
Running Android, setup is similar to other Retroid devices. The clamshell sleep/wake function works seamlessly—close it to sleep, open to resume.
Performance-wise, the Snapdragon 865 handles PS2/GameCube/Wii smoothly (tested *God of War II* at 2.5x resolution). Switch emulation is hit-or-miss, but lighter titles like *Hades* may work.
The Retroid Pocket Flip 2 will soon be available at MechDIY, where you'll find exclusive discounts and a wide selection of accessories. Be sure to subscribe to MechDIY for the latest handheld gaming news and promotions!
Want something tested? Let me know in the comments!
Good evening I would like to know if your company is going to have the Retroid pocket 5 and thanks in advance .
when will it be available?
I follow you every day waiting for the release of the console.
I’m interest to get one it’s ready to order?